﻿namespace UnityEditor
{
    using System;
    using System.Runtime.InteropServices;
    using UnityEngine;

    [StructLayout(LayoutKind.Sequential)]
    public sealed class AnimationClipCurveData
    {
        public string path;
        public System.Type type;
        public string propertyName;
        public AnimationCurve curve;
        public UnityEngine.Object target;
        internal int classID;
        internal int scriptInstanceID;
    }
}

